Lifting Supply Default Limits
How Fungily Solves the Limits of Low NFT Supply
The Problem with the Traditional “10K or Less” Model
Most NFT projects especially in gaming stick to low supply collections. You’ll often see 500, 1,000, or the popular 10K cap. While scarcity helps with hype and marketing, it also leads to serious limitations:
Liquidity dries up. Once the mint is over, it’s harder to trade. Holders stay stuck.
Prices are unclear. Low listings mean floor prices can be manipulated or hard to trust.
New users are blocked out. If all NFTs are held, there’s no easy way in.
Assets become passive. Especially in games, where active economies matter, these NFTs often become collectibles with no fluid utility.
What Fungily Does Differently
Fungily’s LiquidNFT model removes the limitations that come with low supply by giving NFTs real-time value and liquidity through a pool-based system. This means projects can launch more supply without worrying about market oversaturation or illiquidity.
Liquidity Pools Back Every NFT
With LiquidNFT, each NFT is tied to a reserve pool of tokens. This makes NFTs instantly buyable and sellable even if the collection has high supply.
Projects no longer have to choose between “scarcity for hype” or “volume for access.” You can have both: high supply and a liquid market.
Curves Handle Price Discovery
As more NFTs are bought from the pool, the price increases. As NFTs are sold back, the price drops. This keeps prices:
Dynamic
Transparent
Fair
Even with tens of thousands of NFTs, users know what to expect when buying or selling without relying on random listings or market speculation.
No Listings Needed
Most NFT markets rely on users listing their items. If no one lists, trading dies. With LiquidNFT, the pool acts as both buyer and seller. Users don’t need to wait on listings they can enter or exit anytime. This is especially powerful in gaming, where players expect real-time utility and tradability.
Creators Can Launch Higher Supply Collections
Because the pool handles liquidity and pricing, creators can:
Launch larger collections (e.g. 50K skins, 100K game passes)
Still give every item meaningful value
Avoid flooding the market
This opens the door for mass adoption without undermining asset utility or perceived worth.
Why This Matters for Gaming Projects
In games, NFTs aren’t just collectibles they’re tools, skins, weapons, passes. They need to move.
Fungily’s system gives game developers the flexibility to scale their economies:
Max supply limits economy
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Trading depends on listings
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Price discovery is unclear
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User exits are hard
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Hard to scale revenue
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Fungily makes it possible to go beyond the outdated low-supply model. Whether you're launching 1,000 NFTs or 100,000, you can now build an active, liquid, and scalable ecosystem. You don’t need to limit your vision just to create artificial scarcity. With LiquidNFT, supply doesn’t limit value liquidity gives it.
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